A ‘FANTASY’ THAT CRUISES TO SUCCESS
By Andrew Reiner | Game Informer Magazine
“Final Fantasy XV”
Platform: PlayStation 4, Xbox One
Style: 1-Player Role-Playing
Publisher: Square Enix
Developer: Square Enix
ESRB: T, for Teen
“Final Fantasy XV” is a road trip that comes dangerously close to running out of gas, coasting on fumes long enough to deliver a rich and rewarding open-world experience that embraces the bond of friendship just as much as the thrill of hunting for rare treasure and beasts. The concept of hitting the open road in a convertible with three friends is largely successful, consisting of pit stops at roadside dinners, detours to lakes for a quiet evening of fishing, campfires under the stars, and expeditions through the wilderness to find a landmark for a group photo. “Final Fantasy XV” captures the atmosphere of cruising down an American interstate, but also the boredom that comes from staring down hundreds of miles of open road, or not having anything more to say to the people in the car. If you can tolerate a baffling amount of time where nothing but travel happens, “Final Fantasy XV” is a good game that upends series traditions and stands as a uniquely satisfying adventure.
Although much of the focus is on the road trip, this isn’t a traditional coming-of-age story for the four young gentlemen in the car. Protagonist Prince Noctis is hitting the road to attend his wedding not by his own will, but the order of his father. Noctis is to wed Lady Lunafreya to bring two kingdoms together and end the threat of war.
The narrative sticks to basic beats and doesn’t try to overwhelm the player with lore or branching threads, something “Final Fantasy XIII” struggled with. The story ends up being a fun and emotional ride. The camaraderie between Noctis and his pals is beautifully told, as is the turmoil plaguing the kingdom. Like a car rolling along the highway, the story doesn’t dwell on particular moments for too long, and moves along at a fervent pace. Some big, emotional scenes are hurt by the push to move on, but the political jargon is kept to a minimum, and the focus is instead placed on developing the characters.
I was a big fan of “Final Fantasy X’s” ensemble, but thanks to the smart (and often funny) dialogue, “Final Fantasy XV’s” characters are my favorite in the series. Prompto is loud and full of bad jokes, but he is sweet at heart and easy to root for. Ignis is the father-like voice of reason. Gladiolus is quiet and reserved, but ends up being the perfect wingman. Noctis is a bit of a cipher (which deepens the disconnect in emotional moments), but is a great leader, and an interesting, conflicted character, torn between his duties to the kingdom and wanting a different life.
The characters are made stronger by their interests, which are brilliantly sewn into the story and gameplay. Prompto is a photographer, and he snaps as many photos as he can throughout the trip. Whenever the group of friends rests for the night, the player can view all of the images he’s taken, and can even save them. Ignis’ love of food is just as fun to follow. Whenever he sees someone eating a new dish, or discovers an ingredient, he has a “eureka” moment, and jots down a recipe, which can benefit the group with significant (albeit temporary) attribute bumps.
The group’s car, the Regalia, is as much a character as they are. Sadly, I found it to be more of a thorn in the side of progress than the antagonist (who I wouldn’t dare spoil since it’s a mystery). Although most of the game takes place on roads, the car cannot be controlled in a traditional way. The top speed is roughly 50 mph (60 with an upgrade), and its basic movements, like turning or changing lanes, are predetermined. It feels like it’s on rails — you’re more of an observer than a driver. The player is better off letting Ignis take the wheel, if fast travel is not available — which is often the case. Some trips can take upwards of 10 minutes. During these painfully long rides, you even see Gladiolus read a book in the backseat, almost telling the player to do something else than pay attention to the game. The car design is a monumental blunder, especially given the open world doesn’t consist of that many roads; the same paths are taken over and over again. The Regalia eventually transforms into a more useful flying vehicle, but not until after the game is completed — another strange decision.
Given just how barren portions of the world are, I never wanted to just aimlessly run through it. Yes, there are treasures to find off of the beaten path, but you won’t find many things to do along the way. Even battling monsters is somewhat scarce in certain regions.
“Final Fantasy XV” is unlike any RPG or open-world experience I’ve played before. It succeeds and struggles in finding its unique stance, but a few problematic designs don’t hold it back from being a hell of a journey. Just days after playing it, I find myself reflecting on it fondly. The thoughts of that damn car are recessed and blanketed by Noctis’ journey and some of the stunning moments that unfolded within it. I wasn’t a fan of Final Fantasy XIII’s sequels, but I hope Square returns with another XV or a similarly designed sequel to iron out the rough spots. There’s a solid foundation here that begs to be explored further.