This year’s “MLB 15: The Show” parallels the aging Yankees, offering a familiar package of gameplay and modes, but little in terms of exciting new content.
Making a game broadly accessible and appealing often results in something easy and simplistic. “Pillars of Eternity” is proof that role-playing games can be engaging and challenging no matter the player, and embrace complexity in storytelling and gameplay without sacrificing a wider audience.
Laughter of the mad surrounds you as the blood moon rises over the top of a damned city. You tighten your grip on the controller and your stress level rises as a terrifying visage approaches in the distance, unearthly aberrations sprouting from its squirming limbs.
Moon Studios’ venture into “Metroidvania” territory is every bit as beautiful as it is challenging.
By Daniel Tack | Game Informer Magazine
“Call of Duty: Advanced Warfare”
Platform: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC
Style: 1-Player Shooter (18-Player Online)
Developer: Sledgehammer Games
Rating: M, for Mature
After years of modern warfare, the latest “Call of Duty” takes you to a terrifying future just a few years [...]
The “Far Cry” series, while generally being well regarded over the course of its three main entries, hasn’t stuck to a particular formula when it comes to story or mechanics.
“The Order: 1886” is a triumph of world building, ripe to be explored by players who enjoy that sensation of confusion and discovery as the pieces of the fiction fall into place. Ready At Dawn’s first original IP is also a masterpiece of cinematic immersion.
Turtle Rock hasn’t been shy about getting “Evolve” into the hands of players. The developer provided play sessions at virtually every gaming convention over the past year and offered fans extended alpha and beta sessions before release.
“The Last of Us” is the defining PlayStation 3 game, and Naughty Dog has refined its visuals and packed in meaningful DLC content for the new generation.
Other Ocean’s “IDARB,” or It Draws a Red Box, began as a tweet from developer Mike Mika asking for input from his followers on a project for which he didn’t have any particular plans or ultimate goals.