The big shifts in video games have come through simple things: Arcade machines largely gave way to home consoles, and local multiplayer became online multiplayer. Little, yet paradigm-changing moves: play where you’re comfortable; play with whoever you want to play with.
Big battles are the essence of “Monster Hunter Generations,” a thriving loop of material acquisition, weapon enhancement and customization, and thrilling boss encounters.
Only those who live under rocks or the Spartan life of the Luddite could have missed that Pokemon Go took the world by storm last week. Immediately, our Facebook pages blew up with hype and excitement, as friends who had long since left Pokemon in their childhoods were able to rediscover the magic of catching ‘em all.
Despair overtakes you as your houndmaster misses an all-important attack on an enemy fusilier, the lighter of the brigand’s massive boss cannon. The cannon is going to fire this turn, and there’s nothing left you can do to stop it.
What happens when you combine a beloved Nintendo strategy franchise with one of the richest RPG universes of all time?
It wasn’t the first time I had an involuntary reaction to the game; “Inside” is an experience that makes you unsure and uncomfortable about the world you’re visiting, leaving you with the feeling as though you just lived through a dream.
I’m not used to playing games like Don’t Starve. I’m used to pop-up boxes in menus explaining what other menus do, with tutorials that carefully walk you through all the basic mechanics before allowing you to take your first tentative baby steps into a harsh world.
The “Zero Escape” series has earned a reputation for inflicting mental anguish on players, combining the torturous mind games of “Saw” with “Choose Your Own Adventure” books to create an experience that puts players through the wringer.
Just before E3 came the thrilling news that CD Projekt Red would release a standalone version of The Witcher’s addictive Gwent card game. Well, it was thrilling for most people, anyway. I am quite bad at Gwent and card games as a general rule.
Halfway down the winding ramp I realized how big a mistake I’d made. Up to this point I’d been holding my own against any bandits and creatures I came across. But the lurching troll ahead of me stood taller than I did, and he wasn’t very happy either.