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PaigeFTW: Not Just a Children’s Card Game

June 24, 2016

Just before E3 came the thrilling news that CD Projekt Red would release a standalone version of The Witcher’s addictive Gwent card game. Well, it was thrilling for most people, anyway. I am quite bad at Gwent and card games as a general rule.

A Fully Resurrected ‘Dragon’s Dogma’ Takes Flight

June 24, 2016

Halfway down the winding ramp I realized how big a mistake I’d made. Up to this point I’d been holding my own against any bandits and creatures I came across. But the lurching troll ahead of me stood taller than I did, and he wasn’t very happy either.

Game Review: ‘Witcher 3’ the land of love and wine flows with blood

June 17, 2016

“The Witcher” series is one of my all-time favorite video game trilogies, and it was with great sadness that I went into “Blood and Wine.” I wasn’t sad because I thought the expansion would be terrible, quite the opposite in fact, I was sad because this means we’ve come to the end of Geralt’s storyline.

A Fully Resurrected ‘Dragon’s Dogma’ Takes Flight

June 10, 2016

Halfway down the winding ramp I realized how big a mistake I’d made. Up to this point I’d been holding my own against any bandits and creatures I came across. But the lurching troll ahead of me stood taller than I did, and he wasn’t very happy either.

PaigeFTW: The Value of Time

June 3, 2016

As I get older, I find that I have less time to play video games. This is mostly because Netflix and its ilk has revolutionized media and thus given me abundant TV shows and movies to watch in my limited spare time. More Daredevil means 24 less hours to spend rambling around some fantasy world.

PaigeFTW: In defense of FFX-2

May 27, 2016

Recently Final Fantasy XV director Hajime Tabata observed that too many people — fans and those working at Square-Enix — suffer from “Final Fantasy disease.” As he explained, people love the series so much that they’re each convinced that their vision of it is the only correct one, and they reject any attempts to alter that vision.

COMPLEX AS IT IS, ‘JOCKEY’ STILL HITS ITS STRIDE

May 27, 2016

Since Nintendo’s announcement that it would move into the mobile space with the help of DeNA, it’s been hard not to view its handheld offerings through that lens. Every microtransaction strategy and touch mechanic seems primed for a steady transition toward iPhone and Android games.

PaigeFTW: Beyond ‘Infinity’

May 20, 2016

The company canceled its ambitious Disney Infinity and announced earlier this month that it would be getting out of publishing altogether, instead content to simply license its products off to other companies, a la EA’s Star Wars Battlefront or Square-Enix’s Kingdom Hearts.