Moon Studios’ venture into “Metroidvania” territory is every bit as beautiful as it is challenging.
By Daniel Tack | Game Informer Magazine
“Call of Duty: Advanced Warfare”
Platform: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC
Style: 1-Player Shooter (18-Player Online)
Developer: Sledgehammer Games
Rating: M, for Mature
After years of modern warfare, the latest “Call of Duty” takes you to a terrifying future just a few years [...]
The “Far Cry” series, while generally being well regarded over the course of its three main entries, hasn’t stuck to a particular formula when it comes to story or mechanics.
“The Order: 1886” is a triumph of world building, ripe to be explored by players who enjoy that sensation of confusion and discovery as the pieces of the fiction fall into place. Ready At Dawn’s first original IP is also a masterpiece of cinematic immersion.
Turtle Rock hasn’t been shy about getting “Evolve” into the hands of players. The developer provided play sessions at virtually every gaming convention over the past year and offered fans extended alpha and beta sessions before release.
“The Last of Us” is the defining PlayStation 3 game, and Naughty Dog has refined its visuals and packed in meaningful DLC content for the new generation.
Other Ocean’s “IDARB,” or It Draws a Red Box, began as a tweet from developer Mike Mika asking for input from his followers on a project for which he didn’t have any particular plans or ultimate goals.
The PlayStation-era of games is often criticized as a generation that has aged poorly, thanks to muddy 3D visuals and controls. The 2002 GameCube remake of 1996’s “Resident Evil” fixed the former, but some still found the infamous tank controls cumbersome.
Few mobile game franchises get me as excited as “Kingdom Rush.” The childlike fantasy characters hide a sophisticated and intricately balanced tower defense experience that holds up under multiple difficulty settings and supports a variety of play strategies.
While you could argue that all narratives strive to deliver some kind of moral, social, or psychological message, most games are more concerned with empowering the player or delivering an awe-inspiring spectacle than they are communicating any meaningful message.