When you’re behind on a TV show, all you need is time to binge your way through it. But it’s not that simple for video games. A few people offered me advice as to how to reduce the backlog faster …
“Destiny” might be one of the most polarizing games of the 21st century. The original product and its follow-up expansions (“The Dark Below” and “House of Wolves”) established a base of players who love the game, but naysayers were quick to point out the game’s many shortcomings.
What was I doing all this time? Well, The Witcher 3 took at least two months for a thorough playthrough. I derailed for a while with some Dragon Age: Inquisition DLC (Trespasser is worth it for everyone; The Descent is for diehard fans).
The “Mad Max” video game begins much like the films of the same name do: Max awakens after being beaten to within an inch of his life by a murderous band of angry Australians.
E3 may be where the big bombs drop, but Tokyo Game Show is generally the last big hurrah of Japanese developers before the holiday AAA-title maelstrom begins. Here are a few nuggets of note:
In the 17 years that “South Park” has been on the air, it’s never received a video game treatment that felt like more than a quick cash-in on the name. With “The Stick of Truth,” the residents of the sleepy mountain town have finally arrived on the gaming scene with the franchise’s humor intact.
As a general rule, I try to steer clear of mobile games. I was never into Candy Crush, and Tsum Tsum fails to hold my interest for longer than half a level. I’m not a big fan of puzzle games as a whole, but I get particularly frustrated with the freemium model most of these titles utilize.
Kirby has always moved at a slower pace compared to the platforming members of his extended Nintendo family, like Donkey Kong and Mario.
I don’t mean the absurd, self-aware kind like Hatoful Boyfriend (which we talked about back in July). I mean the real kind, the ones that send women on the Internet into paroxysms of rapture.
“Metal Gear” is a member of video gaming’s old guard. It has been consistently popular since its inception in the ’80s, which is a rare distinction it shares with revered names like “Mario” and “Zelda.” Unlike its peers, “Metal Gear” has been telling a continuous story the whole time — a major strength and a strange weakness all at once.