Few mobile game franchises get me as excited as “Kingdom Rush.” The childlike fantasy characters hide a sophisticated and intricately balanced tower defense experience that holds up under multiple difficulty settings and supports a variety of play strategies.
While you could argue that all narratives strive to deliver some kind of moral, social, or psychological message, most games are more concerned with empowering the player or delivering an awe-inspiring spectacle than they are communicating any meaningful message.
If you loved last year’s “Kingdom Hearts HD 1.5 Remix,” you’re in for even more of a treat this time around.
“This War of Mine” places the player in an unfamiliar role in the war game, controlling a small team of survivors in a war-ravaged cityscape.
Telltale Games has a knack for killing beloved characters, seems intent on delivering experiences that fluctuate between doom and gloom, and has no problem feeding children to wolves.
There are eight of us crammed in the living room, which is now dominated by a rat’s nest of cords. After navigating a few menus, we’re transported from this chaos to someplace different, but familiar: Onett.
The “Far Cry” series, while generally being well regarded over the course of its three main entries, hasn’t stuck to a particular formula when it comes to story or mechanics.
“Dragon Age: Inquisition’s” predecessors — “ Dragon Age: Origins” and “Dragon Age II” — represent two separate visions of the franchise.
At first, I didn’t like “Assassin’s Creed Unity” much. As a longtime fan of the franchise, the early hours chafed against my sense of what an “Assassin’s Creed” game should be.
After years of modern warfare, the latest “Call of Duty” takes you to a terrifying future just a few years away.