Even with several missed opportunities, Destiny is enormously fun

By Matt Miller | Game Informer Magazine (MCT)

Destiny
Platform: PlayStation 4, Xbox One, PlayStation 3, Xbox 360
Style: 1 to 12-Player Online Shooter
Publisher: Activision
Developer: Bungie
ESRB: T, for Teen

Great expectations have followed Destiny since its announcement. As the latest brainchild from the Halo creators at Bungie, the game has garnered a level of anticipation only exceeded by the massive hype machine that declares its not-to-be-missed potential. Bungie’s new game is not as gigantic or revolutionary as that hype may have led some to believe. In fact, it has several features that feel like missteps or problems. But that doesn’t change the fact that the more I play it, the more I love it.

A benevolent alien intelligence arrives on Earth to gift humanity with its wisdom, and leads us into an unprecedented period of expansion and advancement. When our benefactor’s ancient enemy arrives, humanity is beaten back to near extinction. Hundreds of years later, you stand as a guardian of humanity, finally ready to push back against the tide of darkness. Destiny has the seeds of a thoughtfully imagined universe, characterized by a humanistic and idealized vision of mankind’s heroism and potential. The universe is supported by gorgeous art and one of the best soundtracks in years. Unfortunately, the story set within that backdrop is anemic. With little to no character development, a disconnected plot thread about alien attackers, and uneven narrative pacing, it seems that many of the fundamental staples of storytelling have been abandoned in the name of continuous action and discrete, standalone missions. Encyclopedic grimoire entries unlock with a modicum of additional story explanation, but the odd decision to include those only on the game’s website means few will ever see these tidbits.

Thankfully, the story-sparse missions are a blast, offering a mix of activities for solo, cooperative and competitive play. Destiny excels at providing activities for different moods and moments, from short planetary patrols to lengthy three-person instanced dungeons. These tasks often take you to interesting corners of the game world, but it’s too bad that so many missions start in the same places, leading to a needless sense of repetition. That sense of repetition extends to mission objectives, which too often fall back on the same setup of you’re A.I. companion needing time to hack something while you fight off attackers; thankfully, the layouts and enemies make the battles feel distinct.

Destiny’s structure is particularly well suited to team play. Solo play is an ideal choice for players looking for a challenge, but any given mode is more fun (and easier) with a friend or two at your side. The potential for seamless flow between missions is halted by the regular need to return home to a central social hub to receive mission awards and gear up. That wouldn’t be so bad, except that Destiny suffers from lengthy load times that stunt the momentum of a session. Bungie also needs to find more solutions to let players of differing levels play together; as it is, a mismatched team-up is doomed to either be too easy for one or too hard for another.

Intense, high-octane battles are Bungie’s forte, and Destiny maintains the reputation. Each of several gun types feels balanced and rewarding, and the special powers, grenades, and melee attacks that are unique to each class are exciting to acquire and a joy to perfect. Enemy combatants often rely on numbers and damage potential over complex A.I. routines; it’s fun to mow through dozens of foes, but enemies rarely provide a strategically engaging matching of wits. Characters are highly mobile thanks to the inclusion of class-specific movement modes, and the importance of understanding the aerial game is key to mastering the harder fights. In between battles, Bungie’s solution to the MMO “mount” is a floating speeder bike that’s more fun than it has any right to be, even if it is a blatant copy (sound effects and all) of the classic Star Wars vehicle.

Like the MMOs from which Destiny draws inspiration, it’s challenging to draw a line in the sand about what the game is or will be. Already, Bungie has plans in the works to expand the game with additional story content, raids, and regular new variations on competitive play. However, a game can’t be judged for what it might be in the future. Even with its stumbles, the initial release of Destiny is a colossal achievement in interactive design, integrating a number of differing genre elements into a smart and unified whole. Bungie’s latest futuristic opus is one of the first true event games of this new generation, and while it still has room to grow, it’s worth your attention right out of the gate.

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