Game Review: ‘Destiny 2’ a smart streamlining online game

By Mat Miller | Game Informer Magazine (TNS)

Platform: PS4, Xbox One, PC
Genre: Online, multiplayer shooter
Publisher: Activation Blizzard
Developer: Bungie
ESRB: T, for teen

Bungie took a big chance when it chose to reset three years of progress and start all players, new and returning alike, at ground zero for “Destiny 2.” The risk has allowed for a reinvention of troublesome systems and a new opportunity for players to climb the level curve, while still maintaining the successes learned across the many updates of the first “Destiny.” The result is a game that is more accessible, streamlined, and sensible, with a clear through line in both gameplay and story.

Newcomers to “Destiny 2” will discover the same core precepts that have kept others engaged for years. Hundreds of years in the future, humanity’s fate has been reshaped by a powerful alien entity, spreading our reach across the solar system. A later inexplicable collapse has left a scattered people scrambling for survival, guided and protected by deathless Guardian warriors. The fiction seamlessly melds fantasy and sci-fi tropes into a richly imagined setting. Gameplay features remarkably taut FPS gunplay enhanced with seemingly magical powers. Your character grows in power alongside friends that inhabit the same public playspaces, and they join you in all manner of integrated exploits.

If the first “Destiny” introduced the universe, “Destiny 2” is the story that begins to make meaningful changes to the status quo. With no mention of a nebulous Darkness to be found, we instead have a game all about Light, a power that sets humanity apart and represents concepts of hope, self-sacrifice, and resilience. That focus on Light and its meaning lends an optimistic tone to the plot. In the wake of a devastating opening in which The Last City is brought to ruin, the Guardians are scattered, and power lost. The dramatic setup leads to a coherent and straightforward tale that spans the solar system, and culminates in several stellar set piece confrontations, including a thoughtfully concocted central villain. Individual missions are varied and smartly paced.

Crucible play has been overhauled in substantial ways, and moment-to-moment combat feels more competitive. Teamwork is highly valued in every mode, and encounters take a split-second longer to conclude, with fewer one-shot kill options on the table. I quite like the change, which adds up to more strategic and thoughtful engagements.

If most of “Destiny 2” caters to accessibility and ease of play, the new Leviathan raid offers a potent counterpoint. The most challenging cooperative activity is a mechanics-heavy beast of an expedition in which constant communication is necessary, and nearly flawless play is required. The sprawling pleasure palace is one of Bungie’s most intricate and fascinating environments to date, accentuated by a maze of secret passages and hidden chests beyond the main encounters. My biggest issue is with the new reward system, which separates the excitement of new gear from the moment of victory, and doesn’t offer most loot until a full completion. Without the ability to gather much new gear as you progress through, there are few ways to gear up for the next battle.

Your choice of Hunter, Titan, or Warlock class shapes the experience, whether exploring as a lone wolf along a moon of Jupiter, grouping up for challenging cooperative challenges like the briskly paced new Nightfall strikes, or trying to hold ground in the Crucible. All classes play well and offer their own avenues to mastery. The reliance on mostly returning subclasses within each of the three is a tad disappointing, but each has been tweaked in purposeful ways. Add in a new and aggressive offense subclass for each, from the aerial superiority of the Dawnblade to the melee-oriented Arcstrider, and you have several thrilling playstyles to explore. Each subclass features two pre-optimized paths. Yet again, it’s a design choice that puts even new players on equal footing with returning players, but the more limited customization options sting.

Progression is smooth from opening to endgame, thanks to an elementary milestone system that always suggests meaningful content to confront, and an in-game map that is easily navigable. A new clan system makes friend groups more important, and offers substantial rewards, even if they also create some danger of insular bubbling with players you already know.

No matter the preferred style of play, collectors are in for a treat. New exotic weapons and armor are joined by welcome revisions of old favorites, and everything from legendary gear to emblems are a lot of fun to gather. Gear comes fully powered now, so you’re free to play with the gun or helmet you like, rather than waiting to power it up.

“Destiny 2” is a massive and rewarding game that offers the potential for hundreds of hours of fun and discovery with friends. Quibbles aside, Bungie has crafted a fantastic follow-up to a wildly popular formula, and one that no other developer has come close to equaling in sophistication. Many of the streamlining choices welcome a new crop of Guardians into the mix, but also make this new game more playable and understandable for even returning players. As I settle in for what I hope to be another several years of adventures, I hope Bungie can nail the elusive balance between depth and accessibility.

 

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