Multiplayer game offers variety, connectivity

Platform: Microsoft Windows, PlayStation 4, Xbox One
Genre: Action adventure
Publisher: Activision
Developer: Infinity Ward
Rating: M, for mature

By Ozzie Mejia // (TNS)

Call of Duty: Modern Warfare returns to the era of fighting in the modern era, touching on present-day conflicts and scenarios. But while the goals for single-player have been established, it’s not time to move on to what the game’s multiplayer has to offer.

Modern Warfare’s multiplayer is looking to offer something for a variety of audiences. Whether you want to tag team with a partner in the 2v2 gun game, queue into traditional rounds of team Deathmatch and Domination, or get into much larger games with larger maps

Here are the game modes that appear to be confirmed for Modern Warfare so far:

— Team Deathmatch: Team Deathmatch is as traditional as Call of Duty itself, but there will be a couple of twists available. While TDM can be played with traditional settings, it can also be played 10v10 or 20v20, with different map selections available for larger sessions.

— Domination: Domination is another Call of Duty staple. Attempt to capture three points and control them for as long as possible. The first team to score 200 points wins.

— Gunfight: An old favorite, Gun Game has been refined into Gunfight, now designed for a 2v2 setting.

— Headquarters: Another old favorite, Headquarters will randomly spawn a capture point somewhere along the map. When the Headquarters is captured, the capturing team must defend the spot for as long as possible. The team defending the Headquarters cannot respawn if killed until the next Headquarters point spawns in.

— Cyber Attack: This is one of the newest multiplayer modes for Modern Warfare. This sees two teams looking to grab a bomb in the center of the map and escort it to the opposing team’s data network, in order to disable it. Downed players will not respawn, however they can be revived by teammates.

Sound design for Modern Warfare is critical across the board and multiplayer will be no exception. Infinity Ward has gone out of its way to test audio for its various weapons, incorporating the sounds of bullet trails from distance, from indoors, from inside hollow caves, and other scenarios in order to create as accurate an experience as possible. For the average player, that means it should be easier to judge the distance of an enemy player.

Character builds promise to have more variety than the average Call of Duty game. Beyond the full Create-A-Class feature, Perks, and Killstreaks playing a big role in how players constitute their character, Infinity Ward is also adding a full-blown Gunsmith feature to most of the game’s firearms. This means customizing a slew of firearm components, including stock, grip, muzzle, and even special perks exclusive to guns. Many of these options will have trade-offs, increasing the value of one stat while lowering another.

 Modern Warfare will look to be the most connected of the Call of Duty games to date, allowing for progression to carry over across single-player, co-op, and multiplayer, with cross-play supported across PC and consoles. Call of Duty: Modern Warfare will release on PC (via, PlayStation 4, and Xbox One on October 25.